Their experience.
Your next move.✳
Discover hard-earned lessons, useful tools, and business ideas
hidden in the conversations on Hacker News.
After VWO’s acquisition, its founder reflected on workflow problems, customer feedback, and keeping growth within the means of the business.
Solve a problem people will pay for before expanding the team.
Ideas worth your time3000
Real experiences, useful perspectives, and things you wish you’d known.
Blood, Sweat and Years: Raising Money as a Deep Learning Startup
Original Englishthe idea of chasing after 10s of millions of people for $5/month when I could produce value for 1 company I know and sell software …
Ask HN: Our users don't want to pay taxes
Original English(Also, we use Stripe Tax to handle sales tax for the customers who do use the monetized features.
Ask HN: What's the hardest problem you've ever solved?
Original EnglishBut to start a project again, I failed with a burnout 20 years ago, and to code it with actual technology, was the biggest personal …
In search of organic software
Original EnglishI’ve also started to use the term customer-funded (similar to VC-funded), instead of “bootstrapped”, since the latter seems to give off an impression of early …
Why startups shouldn’t have to pay to pitch angel investors
Original EnglishMahalo 2.0 which came out in June gave us a major boost because we started giving ~40% of the revenue from topic pages to our …
Why some businesses aren't allowed on Stripe
Original EnglishI run a business where I regularly do between 50-100k a month.
Ask HN: % of Free to Paid?
Original EnglishFor example, my Halloween promotions (high volume, reaches way outside of my core customer segments) converted at a rate of 1.3%, just among web app …
Why open floorplans are bad for programming
Original EnglishI've worked this way for 8 years now and clearly enjoy a lot more open floorplans especially when it is "developers-friendly" so no sales team …
How to Be an Indie Game Developer
Original EnglishI am paying a lot of attention to promoting the company and our game, but I really don't expect to make much money this year …